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WHO AM I

I am a multidisciplinary game developer currently studying Computer Science and Game Design at the University of California, Irvine. With hands-on experience across 13 game projects—including 2 Capstones, 1 Booom Jam, and 1 Global Game Jam—I have served in roles such as Technical Artist, Lead Artist, Environment Artist, VFX Artist, Game Manager, and Level Designer.

"Rusted Shift" was awarded the 2nd place at UCI 5th Annual ICS Game Design Project EXPO, which I've contributed to as the sole 3D Artist and Tech Artist.

My core strengths lie in real-time rendering, visual effects, and environment development. I specialize in shader creation, VFX systems, modular level design, and pipeline optimization, with proficiency in Unity, Unreal Engine 5, Shader Graph, VFX Graph, Niagara, and 3D modeling workflows.​

I am passionate about crafting immersive and performant visual experiences. Currently seeking full-time opportunities as a Technical Artist, Environment Artist, or VFX Artist, I aim to bridge the gap between art and technology and contribute to innovative, high-quality game development teams. Outside of work, I have a particular fondness for Border Collies.

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EDUCATION

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University of Califonia Irvine

B.S. in CS Game Design & Interactive Media

TECHNICAL SKILL

Software

Unreal Engine 5, Unity 6 3D, Houdini, Maya, 3ds Max;

Substance Painter/Designer/3D Sampler;

Adobe PS/PR/AE, Gigapixel AI.
Programming & Scripting

HLSL, Python, C++, Unreal Blueprints, Shader Graph (Unity), UE Material Editor.
Core Tech Skill

Rendering & Shader Development (PBR, BRDF, Lighting);

Performance Profiling & Optimization (Unreal Insights, RenderDoc, Unity Frame Debugger & Profiler);

Version Control (Perforce Helix, Git Hub); Pipeline & Tool Development (PySide/PyQt, Maya API, Unreal Python API).
Soft Skill

Workflow & Pipeline Coordination, Project Management;

Problem Solve, Communication, Documentation;

Fluent English & Mandarin.

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aYemsrooooom

Irvine, CA, USA

(+1) 949 701 7768

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