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3D-ART

EXPLORATION

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This page showcases a series of personal works created during my journey as a TechnicalArtist exploring ComputerGraphics. Just like the game projects I’ve contributed to, this part focuses on the process and breakdowns behind their creation.

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Scanner Shader Graph

Unity HDRP Shader Graph

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Vertex Placement Wind Simulation

Unity HDRP Shader Graph

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 Stylized Desaturation Dimension Switch

HDRP Volume & Lighting, Ambient Occlusion, Metallic

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3D Dynamic Main Menu

HDRP Volume & Lighting, Particle System, VFX Graph, Water Renderer

aYemsrooooom

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Irvine, CA, USA

(+1) 949 701 7768

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