
WHO AM I
I am a multidisciplinary game developer currently studying Computer Science and Game Design at the University of California, Irvine. With hands-on experience across 9 game projects—including 2 Capstones, 1 Booom Jam, and 1 Global Game Jam—I have served in roles such as Technical Artist, Lead Artist, Environment Artist, VFX Artist, Game Manager, and Level Designer.
"Rusted Shift" was awarded the 2nd place at UCI 5th Annual ICS Game Design Project EXPO, which I've contributed to as the sole TA.
My core strengths lie in real-time rendering, visual effects, and environment development. I specialize in shader creation, VFX systems, modular level design, and pipeline optimization, with proficiency in Unity, Unreal Engine 5, Shader Graph, VFX Graph, Niagara, and 3D modeling workflows.
I am passionate about crafting immersive and performant visual experiences. Currently seeking full-time opportunities as a Technical Artist, Environment Artist, or VFX Artist, I aim to bridge the gap between art and technology and contribute to innovative, high-quality game development teams. Outside of work, I have a particular fondness for Border Collies.

Artstation: https://iamam_ayem.artstation.com/
itch.io: https://xiaoayem.itch.io/
Github: https://github.com/iamamAYem
Linkedin: https://www.linkedin.com/in/xiao-jing-ba746a239/
Instagram: https://www.instagram.com/xiaoayem/
E-mail: xiaojingAyem@gmail.com
PhoneNumber: (+1) 949 701 7768
EDUCATION

University of Califonia Irvine
B.S. in CS Game Design & Interactive Media
TECHNICAL SKILL










