
WHO AM I
I am a multidisciplinary game developer currently studying Computer Science and Game Design at the University of California, Irvine. With hands-on experience across 9 game projects—including 2 Capstones, 1 Booom Jam, and 1 Global Game Jam—I have served in roles such as Technical Artist, Lead Artist, Environment Artist, VFX Artist, Game Manager, and Level Designer.
My core strengths lie in real-time rendering, visual effects, and environment development. I specialize in shader creation, VFX systems, modular level design, and pipeline optimization, with proficiency in Unity, Unreal Engine 5, Shader Graph, VFX Graph, Niagara, and 3D modeling workflows.
I am passionate about crafting immersive and performant visual experiences. Currently seeking full-time opportunities as a Technical Artist, Environment Artist, or VFX Artist, I aim to bridge the gap between art and technology and contribute to innovative, high-quality game development teams.

Artstation: https://iamam_ayem.artstation.com/
itch.io: https://xiaoayem.itch.io/
Github: https://github.com/iamamAYem
Linkedin: linkedin.com/in/xiao-jing-ba746a239
Instagram: https://www.instagram.com/xiaoayem/
E-mail: xiaojingAyem@gmail.com
PhoneNumber: (+1) 949 701 7768
EDUCATION

University of Califonia Irvine
B.S. GDIM
TECHNICAL SKILL









