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Resurgence of Horror
Xiao Jing Ayem
Game Developer | Technical Artist
I am a dedicated creator specializing as a Technical Artist.
I have experience working on 7 Playable Demo Games, a card game,
and a Worldbuilding Design File.
Fluent in Unreal Engine, Unity, Maya, and Blender.
My creative philosophy blends innovation with immersive and visually captivating experiences. I’m passionate about storytelling, digital art, and tackling innovative challenges in game design.
Sakura And Blade
Mainly as
Technical Artist, Lead Artist, Game Manager
For Unity & UE Pipeline
Particle System, Shader Graph, Rendering, Post-Process
Performance Optimization
Just a hobby! For fun!
Beautiful edited Photograph with my own style grading!
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