

Sakura and Blade
Description
"This is a story of self-discovery and protection"
Sakura And Blade is a third-person action game developed with UE5, focusing on action as its core mechanic.
We aim to design gameplay that revolves around the interactions between the Player, AI, and Levels.
We are trying to create more possibilities beyond the traditional Player-AI dynamics typically seen in action games.
In Sakura And Blade, I am primarily responsible for the roles of Producer, Narrative Designer, Level Designer, and part of the work as a Game Designer.
Trailer
Play Through
What I did
Environmen Artist
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I built 9 unique player combat scenes within Unreal Engine, utilizing existing assets to meet the producer's high-tech environmental requirements. These scenes were designed to provide a visually striking and immersive experience that supports the game's action and narrative. The challenge was to ensure that each combat scene felt distinct while maintaining a consistent visual style throughout the game.
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One of my key achievements was crafting a highly atmospheric and oppressive environment, which was critical to the mood of Sakura and Blade. Using Unreal Engine's advanced lighting and post-processing tools, I was able to create lighting setups that enhanced the visual tone, ensuring it aligned with the artistic direction of the game. The use of lighting, shadows, and subtle environmental effects helped establish an emotional connection with the player, making the world feel alive and reactive to the player's actions.

Performance Optimization
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Ensuring smooth gameplay was a top priority. To achieve this, I optimized various technical elements of the game, including fine-tuning collision settings, adjusting light map resolutions, and balancing light quantities and ranges. These optimizations significantly improved the game’s performance, ensuring it ran at 60-70 FPS even with high-quality graphical settings, contributing to a seamless and enjoyable player experience.
Trailer Editing
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To help showcase the game, I edited a 4-minute promotional trailer that highlighted the most visually striking gameplay moments. This task required not only technical editing skills but also an understanding of character action logic and video transitions. I carefully coordinated these elements to ensure the trailer was not only visually engaging but also conveyed the game's atmosphere, narrative, and gameplay mechanics in an exciting, concise format.
